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In October 17, , at Cappadocia, I-No reflects that no matter how many times she has already killed Ramlethal Valentine , their dull gray future remains unchanged, although now I-No has led That Man into the cycle.
I-No then calls Sol to Babylon in and tries to kill him, but Sol is stronger than last time, and so I-No returns him back as he may now have a chance.
She then decides to confront Ramlethal once again, but for a change, I-No is unable to kill Ramlethal this time. She then returns to and is thinking about the changes when Axl Low is caught in her net, saved in the nick of time from Bedman.
She knows that Axl spoke to the Original and attacks him because of it, but Axl says he was just told to deliver a message to That Man, and I-No thinks it may save them all.
Axl then realizes she could send him back to his timeline, but I-No sends him to the Integration Point instead.
There, she introduces Axl to That Man. He receives the message that only he understands, and That Man tells I-No he now knows what the Conclave is planning.
Finally, after so many tries, the closed worlds are slowly beginning to show signs of change, pointing to the "tomorrow" I-No wants.
I-No calls Raven to back her up and then proceeds to chase her. He begs to be sent back to I-No finally relents and tells Axl that she can't do it: he cannot return because his timeline is a "possibility".
Jack-O' soon appears before them, and reveals to I-No and Axl the truth about themselves. Privately, I-No parts ways with Axl, but says he is free to join her if he decides to lead a dishonest life.
I-No attacks Sol, interested in his " seed " but quickly leaves. I-No and Axl later meet up at the Integration Point, and she asks if he has decided how he will use his power.
However, Axl says he came because he is afraid of destroying everything, and I-No tells him to find his own perspective, as being afraid of his own power is useless.
As a musician, I-No uses her Duesenberg Starplayer II electric guitar, Marlene , for both magical and physical attacks, strumming it to produce damaging sound waves or slamming her opponents with it.
She also uses it for flight, riding it for her air-dashes. As seen across all her appearances, I-No has the ability to meddle with causality in any way she wishes; she is unaffected by these changes, as she is a "vagabond" with neither a past nor a future, presumably being ageless.
I-No can access "any" timeline, and is able to call other people to her current point in time if she so wishes. Difficult to do according to herself, her powers come from her origin as a Magical Foci created outside the understandings of Earth and to whom a number of irregular laws were applied.
It has been hinted that I-No has far greater powers yet to be displayed, perhaps even godlike, with I-No being a part of the world, and the world being a part of her.
She also appears to have the ability to alter and devour memories. Gameplay-wise, I-No is arguably one of the hardest characters to use. She focuses on pressure while retaining defense, having a moveset with rather unique properties.
When she dashes, she floats above the ground as if she was jumping; thus, she can use her aerial moves without actually being in the air.
Her Overdrives have a limited range. In EX Mode, her hover dash becomes a command dash, making it harder for the player to access her aerial combos.
In Gold Mode, she becomes roughly three times as fast, making her even harder to control, and has regenerating health, infinite Tension and the move Megalomania.
This is the form she takes when fought as a boss in Guilty Gear XX. This wiki. This wiki All wikis. Sign In Don't have an account?

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Ich tue Abbitte, es kommt mir nicht heran. Wer noch, was vorsagen kann?
Sie haben Recht.